Showing posts with label strategy. Show all posts
Showing posts with label strategy. Show all posts

Franklin: Bank Alone

Flash Ghetto developers got another piece of experience in game production.
Today we have released brand new game Franklin: Bank Alone.

The game is made in old-school fashion grapgic design and mixes two gaming styles Arcade and Strategy. This combination makes Bank Alone kind of unique game.

The storyline is about a local banker who found that his place of work is being robbed by night. Instead of calling police he decided to fight robbers and protect his bank by himself.

You might be interested in some of technical facts of game production.
The overall time spent for game is 4 months (from first scratch on paper until final release)
Special thanks to all 4 people, who were invovled in the project.

Latvia Restart

Politics is everywhere, in newspapers, on tv, in internet and even in online games.
Today, when Latvia got a new president, we would like to remember an interesting political game, which was a secret project made by our studio - Latvia Restart.

It was a special order by one of leading political parties in Latvia last summer, just before elections. The game gives opportunity everybody to be a Latvian Premier Minister for 4 years and turn the country into progress and success by improving law, taxes and finally restart Latvia as new successful country.

For us it was the most serious project at that time. We had worked with politicians, journalists, economists, lawyers, musicians, designers and regular people in order to make game realistic and at same time enjoyable.

Finally, we did it, just one month before elections. From our point of view, the game had the great success. Almost all newspapers and online medias had positively reviewed game

Game is available in two versions:
Latvian: Latvija Restarts
Russian: Латвия Перезагрузка

BattleKnight

BattleKnight is a browser game where players can increase their character's level, eventually progressing to the upper echelons of knighthood. At the beginning, all players start as knaves, but given time, patience, and actions, that knave will evolve into a knight worthy of protecting damsels-or causing their distress.



The game features character levels, and higher levels will allow players to purchase better equipment for their knight (or knight-in-training). Each day, knights will be able to go on missions, duel other knights, work for silver, and train their skills by spending their hard-earned silver coins.



Players can choose to walk the path of light or dark – chivalry or evil. Different paths result in different types of missions, but no side has a particular advantage.

Flash Element TD Walkthrough

Well, for all this time many questions and discussions made about Flash Element TD, so i decided to sit, play, and go through this game to help everybody finish this interesting game at last :)

Basic Instructions


1. When You got wood elements, at the beginning buy only interest rate (I took at third chance only Fire). Interest rate adds gold to you when level is done, so if Your rate at the end of level is 20% and you got 2000 gold, so You will have extra 400 gold. I think idea is clear - economy on Your gold, try to go through levels with minimum canons and towers, but with maximum interest rate and gold.
2. Only when You see that creeps will leak - then buy extra lives or towers.
3. At the beginning - it doesn't matter how many towers You have - just upgrade it to maximum and place them on correct positions.

Level 29


Flash Element TD - level 29
So my first screen shoot is from level 29. As You see I have only fully upgraded Arrows and 3 Fire Towers (2 of them are fully upgraded) - and I don't have any problems to end this level :) Look at my gold number. :)

Level 33


Flash Element TD - level 33
As you see with BOSS I had a problem :( one time he leaked. But after finishing level 33 I got as extra money 700, so 1 extra life and -50 points make no sense to that profit I've got.

Level 35


Flash Element TD - level 35
Level 35 - got some more Fire towers. Still don't have to worry about anything :)

Level 37


Flash Element TD - level 37

Our biggest problem - Level 37 – HOW ARE YOU STILL ALIVE - as You see - almost done :) and all I have is some Fire towers :) - of course fully upgraded.

Level 38


Flash Element TD - level 38

The last level


I spent some money to extra lives, bought 20 Fire towers - and Here You Go :)

Flash Element TD - Final Screen
You're Welcome :))

Final thoughts


Now just one thing - try Your own tactics and politics to get highest score - my score isn't great - I just showed You all how to play this game, and that Combo Towers aren't best thing on the planet ;)

So, best regards from Flash Ghetto Network !!! :)

P.S. Please comment and discuss my report about Flash Element TD here in our Blog or on Flash Element game comments. And I apologize about that screen shoots are made on older game version - in extra version (which we posted last night) are some new features and additional level 39.
But that doesn't matter, because money we have enough to buy new Fire Towers and extra lives.

Enjoy! :)

Get The Glass

Playing Get The Glass game your mission is to help the milk-deprived Adachi family navigate and survive all five regions of the board, break into Fort Fridge and get the glass. Be careful!
Fort Fridge security is hot on your tail. To begin the game, roll the dice. The Adachi van will drive to the corresponding squares. Please, play the game in Full Screen mode.

Mission: Your mission is to help the milk-deprived Adachi family navigate and survive all five regions of the board, break into Fort Fridge and get the glass. The glass offers the Adachis the promise of an unlimited supply of milk to help with their various health ailments.

DANGER: Be careful! Fort Fridge security is hot on your tail. If they catch up, they're more than happy to ship You and the Adachis off to Milkatraz. Three trips to Milkatraz and Your game is over, as is the quest for the glass.
Getting started: To begin the game, roll the dice: 1. click and hold on the dice, 2. shake and release-click to roll. The Adachi van will drive to the corresponding squares.

SQUARES: There are four possible squares the Adachi van can land on:

  1. FORTUNE: Every time you land on these squares, fate will be kind to you. You will either advance squares or receive a clue. On occasion you may be able to save a fortune card to help you later in the game.
  2. MISFORTUNE: Every time you land on these squares, lady-bad-luck delivers some not-so-good news. You will either move back several squares or perhaps be sent straight to Milkatraz.
  3. THE MASTER MIND: Answer correctly and you will roll again. Fail and you will lose a turn, permitting fort fridge security to gain on you.
  4. HIDEOUT: You're safe for the time being because you've landed on a hideout square. Here You are safe from fort fridge security.


COLLECTING FORTUNE CARDS: you can collect and hold onto a maximum of three cards (escape from Milkatraz, disguise card or move to nearest hideout). Your saved cards will appear tucked underneath the right side of the board.

LUCKY NUMBERS: over the course of the game the Adachis will collect ten lucky numbers. These numbers will appear on the right side of the board. Pay attention, because the Adachis will need these as they move closer to fort fridge.

FORT FRIDGE SECURITY: Their has been tasked with protecting the glass. They know them all too well and are in hot pursuit of the Adachis. After every roll of the white die for the Adachis, Fort Fridge security rolls a black dice. If fort fridge catches up to the Adachis, the Adachis are immediately sent to Milkatraz.

HOT PURSUIT: over the course of the game fort fridge security will receive a hot tip as to Your immediate whereabouts and will ambush the Adachi van. The Adachis must evade fort fridge security by overcoming their milk deficiencies. You must utilize your finger dexterity to avoid a trip to Milkatraz.

MILKATRAZ: welcome to the last place the Adachis want to be. If the Adachis receive three permanent Milkatraz sentence marks on their record, their final attempt to get the glass will have failed, along with Your attempts to help them. Once at Milkatraz, there are three ways to get off.


Mission: Your mission is to help the milk-deprived Adachi family navigate/survive all five regions of the board, break into fort fridge and get the glass. The glass offers the Adachis the promise of an unlimited supply of milk to help with their various health ailments.
Danger: be careful! Fort fridge security is hot on your tail. If they catch up, they're more than happy to ship you and the Adachis off to Milkatraz. Three trips to Milkatraz and Your game is over, as is the quest for the glass.

Getting started: to begin the game, roll the dice. Here's how:
1. click and hold on the dice,
2. shake and release-click to roll. The Adachi van will drive to the corresponding squares. Squares: there are four possible squares the Adachi van can land on:
  1. fortune
  2. misfortune
  3. the master mind
  4. hideout
Fortune: good news: You've landed on a fortune square. Every time you land on these squares, fate will be kind to you. You will either advance squares or receive a clue. On occasion you may be able to save a fortune card to help you later in the game.

Misfortune: ooops, you've landed on a misfortune square. Every time you land on these squares, lady-bad-luck delivers some not-so-good news. You will either move back several squares or perhaps be sent straight to Milkatraz.

The master mind: the mad genius behind fort fridge security has challenged you to a game of wits. Answer correctly and you will roll again. Fail and you will lose a turn, permitting fort fridge security to gain on you.

Hideout: exhale! You're safe for the time being because you've landed on a hideout square. Here You are safe from fort fridge security. When the Adachis land on this square, they are invisible to fort fridge security.

Collecting fortune cards: you can collect and hold onto a maximum of three cards (escape from Milkatraz, disguise card or move to nearest hideout). Your saved cards will appear tucked underneath the right side of the board. Lucky numbers: over the course of the game the Adachis will collect ten lucky numbers. These numbers will appear on the right side of the board. Pay attention, because the Adachis will need these as they move closer to fort fridge.

Fort fridge security: Fort fridge security has been tasked with protecting the glass. They have thwarted the adachis' attempts to get the glass several times before. They know them all too well and are in hot pursuit of the Adachis. After every roll of the white die for the Adachis, fort fridge security rolls a black dice. If fort fridge catches up to the Adachis, the Adachis are immediately sent to Milkatraz.

Hot pursuit: over the course of the game fort fridge security will receive a hot tip as to Your immediate whereabouts and will ambush the Adachi van. The Adachis must evade fort fridge security by overcoming their milk deficiencies. But they will need Your help. You must utilize your finger dexterity to avoid a trip to Milkatraz.

Milkatraz: welcome to the last place the Adachis want to be. If the Adachis receive three permanent Milkatraz sentence marks on their record, their final attempt to get the glass will have failed, along with Your attempts to help them. Once at Milkatraz, there are three ways to get off.
  1. Serve sentence
  2. post bail
  3. risk escape
Serve sentence: take Your punishment, serve Your time, receive a mark on Your record and return to the hideout in the region where You were captured. Fort fridge security will return to the beginning of the region.

Post bail: e-mail a friend to post bail for You and the Adachis. Your friend will have 90 seconds to respond. If your friend successfully posts bail, the Adachis return to the hideout without receiving a permanent Milkatraz sentence on their record. If Your friend does not respond within 90 seconds, the Adachis will serve their sentence and return to the hideout with a permanent mark.

Risk escape: do You have the courage to spin the Milkatraz wheel of risk? Spin the wheel and the fate of the Adachis is determined. A successful escape leaves You without a Milkatraz sentence and a comfortable lead on fort fridge security. A failed escape leaves you with a Milkatraz sentence and very little breathing room between You and fort fridge security.

Xenotactic

xenotactic 1 level
No doubt that one of the best flash games ever is Xenotactic.
This is a simple strategy game where you have to protect our world from aliens which are attacking over.
Aliens moving from one gate to another one, while they are moving you have a chance to kill them and you have 6 types of weapons to do it.
Where is letter F it is DCA to kill and damage Flying Aliens in the begining of their way.
xenotactic 2 level
While some of aliens are moving by the ground, some fly over the Vulcan Turrets and borders.
Flying Aliens is the biggest problem since second level.
To get the level through you have to build path like intestine, to hold moving objects as long as possible to kill them for sure.
In each level you can miss only 25 aliens, if more, you'll lose.
xenotactic 3 level
In 3rd level you have to be even more careful with flying objects, coz it will not enough of space to build a lot of Vulcan Turrets, so my advice is to put good upgraded Turrets in the middle and try to make path beside them.
As you see there is letter C in the right bottom corner. If you have problems with Moving Aliens, you can always close this way by putting some Weapon there, and all moving objects will go all the way back.
I don't want to mar your pleasure playing this game, so I will keep in secret how to pass 4, 5 and 6 level.
You have to do it yourself :)

You can always play Xenotactic on Flash Ghetto website.