Flash Element TD Walkthrough

Well, for all this time many questions and discussions made about Flash Element TD, so i decided to sit, play, and go through this game to help everybody finish this interesting game at last :)

Basic Instructions


1. When You got wood elements, at the beginning buy only interest rate (I took at third chance only Fire). Interest rate adds gold to you when level is done, so if Your rate at the end of level is 20% and you got 2000 gold, so You will have extra 400 gold. I think idea is clear - economy on Your gold, try to go through levels with minimum canons and towers, but with maximum interest rate and gold.
2. Only when You see that creeps will leak - then buy extra lives or towers.
3. At the beginning - it doesn't matter how many towers You have - just upgrade it to maximum and place them on correct positions.

Level 29


Flash Element TD - level 29
So my first screen shoot is from level 29. As You see I have only fully upgraded Arrows and 3 Fire Towers (2 of them are fully upgraded) - and I don't have any problems to end this level :) Look at my gold number. :)

Level 33


Flash Element TD - level 33
As you see with BOSS I had a problem :( one time he leaked. But after finishing level 33 I got as extra money 700, so 1 extra life and -50 points make no sense to that profit I've got.

Level 35


Flash Element TD - level 35
Level 35 - got some more Fire towers. Still don't have to worry about anything :)

Level 37


Flash Element TD - level 37

Our biggest problem - Level 37 – HOW ARE YOU STILL ALIVE - as You see - almost done :) and all I have is some Fire towers :) - of course fully upgraded.

Level 38


Flash Element TD - level 38

The last level


I spent some money to extra lives, bought 20 Fire towers - and Here You Go :)

Flash Element TD - Final Screen
You're Welcome :))

Final thoughts


Now just one thing - try Your own tactics and politics to get highest score - my score isn't great - I just showed You all how to play this game, and that Combo Towers aren't best thing on the planet ;)

So, best regards from Flash Ghetto Network !!! :)

P.S. Please comment and discuss my report about Flash Element TD here in our Blog or on Flash Element game comments. And I apologize about that screen shoots are made on older game version - in extra version (which we posted last night) are some new features and additional level 39.
But that doesn't matter, because money we have enough to buy new Fire Towers and extra lives.

Enjoy! :)

Kindergarten killer

Kindergarten killer
Sometimes weird things are happenning.
For example last month shooting in some Finnish school caused removing of Kindergarten Killer game from almost all game websites around the world.

Just one question, how simple ironic game may be the reason of murder of ten people?

Governmental authorities of several countries wrote us warnings and notices regarding this game, so we decide to remove this game from our Network sites.
I hope our fine gesture will help to find the real reasons of Kauhajoki massacre.

Get The Glass

Playing Get The Glass game your mission is to help the milk-deprived Adachi family navigate and survive all five regions of the board, break into Fort Fridge and get the glass. Be careful!
Fort Fridge security is hot on your tail. To begin the game, roll the dice. The Adachi van will drive to the corresponding squares. Please, play the game in Full Screen mode.

Mission: Your mission is to help the milk-deprived Adachi family navigate and survive all five regions of the board, break into Fort Fridge and get the glass. The glass offers the Adachis the promise of an unlimited supply of milk to help with their various health ailments.

DANGER: Be careful! Fort Fridge security is hot on your tail. If they catch up, they're more than happy to ship You and the Adachis off to Milkatraz. Three trips to Milkatraz and Your game is over, as is the quest for the glass.
Getting started: To begin the game, roll the dice: 1. click and hold on the dice, 2. shake and release-click to roll. The Adachi van will drive to the corresponding squares.

SQUARES: There are four possible squares the Adachi van can land on:

  1. FORTUNE: Every time you land on these squares, fate will be kind to you. You will either advance squares or receive a clue. On occasion you may be able to save a fortune card to help you later in the game.
  2. MISFORTUNE: Every time you land on these squares, lady-bad-luck delivers some not-so-good news. You will either move back several squares or perhaps be sent straight to Milkatraz.
  3. THE MASTER MIND: Answer correctly and you will roll again. Fail and you will lose a turn, permitting fort fridge security to gain on you.
  4. HIDEOUT: You're safe for the time being because you've landed on a hideout square. Here You are safe from fort fridge security.


COLLECTING FORTUNE CARDS: you can collect and hold onto a maximum of three cards (escape from Milkatraz, disguise card or move to nearest hideout). Your saved cards will appear tucked underneath the right side of the board.

LUCKY NUMBERS: over the course of the game the Adachis will collect ten lucky numbers. These numbers will appear on the right side of the board. Pay attention, because the Adachis will need these as they move closer to fort fridge.

FORT FRIDGE SECURITY: Their has been tasked with protecting the glass. They know them all too well and are in hot pursuit of the Adachis. After every roll of the white die for the Adachis, Fort Fridge security rolls a black dice. If fort fridge catches up to the Adachis, the Adachis are immediately sent to Milkatraz.

HOT PURSUIT: over the course of the game fort fridge security will receive a hot tip as to Your immediate whereabouts and will ambush the Adachi van. The Adachis must evade fort fridge security by overcoming their milk deficiencies. You must utilize your finger dexterity to avoid a trip to Milkatraz.

MILKATRAZ: welcome to the last place the Adachis want to be. If the Adachis receive three permanent Milkatraz sentence marks on their record, their final attempt to get the glass will have failed, along with Your attempts to help them. Once at Milkatraz, there are three ways to get off.


Mission: Your mission is to help the milk-deprived Adachi family navigate/survive all five regions of the board, break into fort fridge and get the glass. The glass offers the Adachis the promise of an unlimited supply of milk to help with their various health ailments.
Danger: be careful! Fort fridge security is hot on your tail. If they catch up, they're more than happy to ship you and the Adachis off to Milkatraz. Three trips to Milkatraz and Your game is over, as is the quest for the glass.

Getting started: to begin the game, roll the dice. Here's how:
1. click and hold on the dice,
2. shake and release-click to roll. The Adachi van will drive to the corresponding squares. Squares: there are four possible squares the Adachi van can land on:
  1. fortune
  2. misfortune
  3. the master mind
  4. hideout
Fortune: good news: You've landed on a fortune square. Every time you land on these squares, fate will be kind to you. You will either advance squares or receive a clue. On occasion you may be able to save a fortune card to help you later in the game.

Misfortune: ooops, you've landed on a misfortune square. Every time you land on these squares, lady-bad-luck delivers some not-so-good news. You will either move back several squares or perhaps be sent straight to Milkatraz.

The master mind: the mad genius behind fort fridge security has challenged you to a game of wits. Answer correctly and you will roll again. Fail and you will lose a turn, permitting fort fridge security to gain on you.

Hideout: exhale! You're safe for the time being because you've landed on a hideout square. Here You are safe from fort fridge security. When the Adachis land on this square, they are invisible to fort fridge security.

Collecting fortune cards: you can collect and hold onto a maximum of three cards (escape from Milkatraz, disguise card or move to nearest hideout). Your saved cards will appear tucked underneath the right side of the board. Lucky numbers: over the course of the game the Adachis will collect ten lucky numbers. These numbers will appear on the right side of the board. Pay attention, because the Adachis will need these as they move closer to fort fridge.

Fort fridge security: Fort fridge security has been tasked with protecting the glass. They have thwarted the adachis' attempts to get the glass several times before. They know them all too well and are in hot pursuit of the Adachis. After every roll of the white die for the Adachis, fort fridge security rolls a black dice. If fort fridge catches up to the Adachis, the Adachis are immediately sent to Milkatraz.

Hot pursuit: over the course of the game fort fridge security will receive a hot tip as to Your immediate whereabouts and will ambush the Adachi van. The Adachis must evade fort fridge security by overcoming their milk deficiencies. But they will need Your help. You must utilize your finger dexterity to avoid a trip to Milkatraz.

Milkatraz: welcome to the last place the Adachis want to be. If the Adachis receive three permanent Milkatraz sentence marks on their record, their final attempt to get the glass will have failed, along with Your attempts to help them. Once at Milkatraz, there are three ways to get off.
  1. Serve sentence
  2. post bail
  3. risk escape
Serve sentence: take Your punishment, serve Your time, receive a mark on Your record and return to the hideout in the region where You were captured. Fort fridge security will return to the beginning of the region.

Post bail: e-mail a friend to post bail for You and the Adachis. Your friend will have 90 seconds to respond. If your friend successfully posts bail, the Adachis return to the hideout without receiving a permanent Milkatraz sentence on their record. If Your friend does not respond within 90 seconds, the Adachis will serve their sentence and return to the hideout with a permanent mark.

Risk escape: do You have the courage to spin the Milkatraz wheel of risk? Spin the wheel and the fate of the Adachis is determined. A successful escape leaves You without a Milkatraz sentence and a comfortable lead on fort fridge security. A failed escape leaves you with a Milkatraz sentence and very little breathing room between You and fort fridge security.